Beeloop Engine

What game will you make?

Describe it. Beeloop builds it around your taste.

For Mac, Windows and Linux. Version 0.2.0 beta 24, free, and it updates itself.

Beeloop Engine with a space-station game running in its Play tab: the hero in an orange jumpsuit swings a glowing blade beside a robot's pod, under the chat that wrote the game's story.

Built around your taste

Before it draws anything, Beeloop works out your world with you.

The game document

Written with you, a section at a time.

Beeloop Engine's game document for a space-station game, open at its World and story section, with the document's contents listed beside it.

A moodboard for the art direction

Pin pictures you like. Every piece of art follows them.

The space-station game's moodboard: four pinned posters, a giant fish skeleton over a flooded station, a green-lit shaft, a mask on a tower above a tiny figure, and a creature in a glass tank.

The story and its world

Places, factions and history, event by event.

The Story tab's timeline for the space station: the station opening in year 1, the program that copies minds beginning in year 6, the sentries leaving the doors, then the disaster.

The characters

Each one gets a page and a concept sheet.

A border-control game's Story tab: twenty characters in a list beside a grid of their concept sheets, each drawn from the front, side and back with a face up close.

Then it makes the art

Every character starts as a concept sheet, and everything else is drawn to match it.

A hero's page in the library: a description of an orange jumpsuit, helmet and glowing blade, how the hero plays, and the concept sheet from the front, three-quarter, side and back.

One look for the whole game

Heroes, enemies, items and backgrounds, all drawn to look like they belong together.

The library of the space-station game: the hero, a sentry, a drone and a gunner robot, and items like a scrap bolt, a glowing core and a med kit.

Pick a move. Get it back in your character.

Choose a move on a 3D mannequin. Beeloop animates your character doing it.

The move you pick

In your game

Roll

The move you pick

In your game

Run

The move you pick

In your game

Top-down roll: front, side and back from one clip
A pixel-art hero's animations in the library, front, side and back, beside the chat saying what the concept sheet, the sprite and the six animations cost before making them.
It tells you what art will cost before making it.

It plays the game too

After every change, the AI plays your game and fixes what it finds.

The space-station game: the hero mid-strike among robots, damage numbers over them and an explosion behind. The border-control game: an old woman at the booth, her passport and ticket on the desk, and an X-ray of her bag showing a hidden compartment. The top-down pixel-art game: the hero in a yellow raincoat at the edge of a pit where a red creature moves.
Screenshots the AI took while testing three games.

Art that keeps up with your game

Start free with 200 credits a month. Plans for every day, credits for now and then.

Free

For trying it out

$0USD / month
no card needed

About 10 pictures or 35 animations a month

Sign up free

One free account per person

What you get:

  • 200 credits every month
  • Every art model, HoneyComb and Waggle
  • A fresh 200 each month: they don't pile up
  • Buy more credits whenever you like

Hobbyist

For a game on the side

$20USD / month
billed monthly
$16USD / month
billed $192 yearly

Up to about 220 pictures or 720 animations a month

Get HobbyistGet Hobbyist

Cancel anytime

Save $48 a year · cancel anytime

What you get:

  • Pictures, sprites and animations every day
  • Limits that start over each day and week
  • More art for the money than credits
  • Keep going on credits past a limit, if you like

Studio

For big games and small teams

$200USD / month
billed monthly
$160USD / month
billed $1,920 yearly

Up to about 2,200 pictures or 7,200 animations a month

Get StudioGet Studio

Cancel anytime

Save $480 a year · cancel anytime

Everything in Indie, plus:

  • 10× Hobbyist's art, each day and week
  • Twice Indie's art

Share it, and you both get 2,000

Your account page has your link. When a friend signs up through it and pays $20 or more, for a plan or credits, you each get 2,000 credits.

The app is free, and the AI runs on your own Claude or ChatGPT plan: plans and credits pay for the pictures and animations. Payments are handled by Stripe.

Questions

What people ask before they download it.

What do I need?

A Mac with Apple silicon or an Intel chip, a PC with Windows 10 or 11, or a Linux computer, and a Claude or ChatGPT plan for the AI. The app itself is free.

What's the difference between a plan and credits?

A plan is a subscription, paid monthly or yearly (20% off), with an allowance of art each day and week. Credits are bought once, spent as you go and never expire. You can have both: switch on "use my credits when I hit a limit" in your account.

What kinds of games can I make?

2D games seen from the side, from above, at an angle or straight on: action games and platformers, top-down adventures, management games, and games played on one screen, like a desk where you check papers.

Can I start in the browser?

On a computer, yes: the game document, the moodboard, the story and the library all work on this site. Building and playing the game happen in the app, and the game you started comes with you when you sign in there.

How does the Free plan work?

Sign up and confirm your email, and you get 200 credits every month: about 10 pictures or 35 animations. Each month starts again at 200 (they don't pile up), and it's one free account per person. When you want more, buy credits or pick a plan.

How does sharing work?

Your account page has your own link. When someone signs up through it and pays $20 or more, for a plan or for credits, you both get 2,000 credits. The credits come back off if that payment is refunded.

Where do my games live?

On your computer, in a folder you choose. Each one is a whole game project, not a file locked inside the app.

Can other people play what I make?

Yes. The app builds your game for Mac and Windows as a standalone app you can send to anyone.

Is it finished?

It's in beta. It updates itself, and new versions come often.

Start with one sentence

Tell Beeloop the game you want, and build it from there.

For Mac, Windows and Linux. Version 0.2.0 beta 24, free, and it updates itself.